Incorporating the energy that video games elicit into the classroom I think would really make school more engaging. In our education classes we are learning about creating a safe space for our students so they can share their ideas and take risks. Video games do this automatically! I know I don't like losing in a game, but I remember that all I have to do is hit "play again" and it's like it never happened. That takes the pressure off. As teachers maybe we can incorporate a "play again" atmosphere, or culture, where mistakes help you narrow down your options. Could we take the game of school and make it more flexible and less intimidating?
Jane McGonigal talks about the energy around gaming. Individuals who game are optimistic, more confident, and motivated. I want all of my students to feel this way! Her games are designed to put people in potentially real life situations and see how they adapt. I especially like the game of living during an oil shortage. When she mentioned that game, I immediately thought I would lose. Then, I remembered it was a game and I was much more open to giving it a try. Why was I so worried about losing? What would losing this game mean? Would it relate to my ability to survive in a "real" oil shortage? These are questions I am not exactly sure how to answer, however, the answers could help us think about how are students approach failure.
I'm excited to see how the culture of video games can be used in our classrooms.